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What do bricks do?

They use them to make roads, which speed them up

i dont understand the game, love it though. I somehow got to 220 max pop and im sure i can go higher

i got 241 as the max, couldnt screenshot it as it was gone the next second lol

holyyy big colony, thanks for playing and sharing the screenshot o7

Sweet! Now I can finally play! I found a bug though. When holding an item and then becoming a root they end up clipping the item onto the root tile. So it’s like basically inside a wall. Also what do bricks do? Or what ever it is they produce using clay and coal.

I'm unable to recreate the bug you described. Roots create coal immediately on being fused, so this may be the 'item inside the wall' you're seeing. 

They use bricks to make roads, which give them a movement speed bonus. 

Thanks for playing, how do you find the mobile controls?

the controls are good but it seems that place multiple items doesn’t work as when it’s toggled I still have to drag each item. But the game is fully playable and it runs good with it only slowing down at a population of 100. And yea I think them making coal might be what I was seeing and I just assumed it was because they were holding an item and then became a root. Also what do they gain from being warm? A speed boost?

Gotcha, I can think about some kind of paintbrush style of placement with touchscreen controls. 

While cold, they have a high chance to shiver, which is an 'unproductive' action, and effectively wastes time. So keeping them warm makes them more efficient. Speed boosts are from mushroom spores and roads/terrain, currently.

Do you mind me asking what kind of phone you're using? Would be very helpful to know the hardware that ~100 population is a soft limit for, as optimisation is still a general problem. Thanks 


I’m loving the game, but less then I’m lost in the game. The concept seems nice, until you have no idea what’s going on. I love the idea of the game just throwing you in, and letting you explore and figure things out on your own, but problem is, there is nothing to figure out. And even if you do, you don’t realize what you figured out. This game needs a hinting system like !Hey! you did good, you gave clay to the lil blobs, and now they need coal to progress. Or !Hey! your blobs unlocked bricks! You did X to achieve that, do that more so they can expand. If you want later on to stop with the invasive tutorial pop-ups, replace it with a guide book, with buildings/resources/powers you already discovered/unlocked, with descriptions of what they are and can do/make. You cant just say “hey, colony do grow big-big. catch this golden rod.” without context. To this point, i don’t understand what resources my creatures need, or what half of them can do. I saw the red roots produce coal, but the plated trees seem to do nothing, and there is no reliable way, to my knowledge, to get clay, wood, or food(only bones), and they seems exclusive to my powers. Qol’s aside, i see great potential in this project. The way the creatures were building bone statues struck me with the idea that perhaps you could turn this into a religion/cult builder, perhaps replace money with faith, unlock rituals, expand your dominion. Especially because in this sense, you would have a path into the player having to summon enemies, or their waves in said rites, instead of just finding them in the dirt. Seeing you wanting to add combat, as written in the suggestions, I’m concerned that could take away from the casual nature of this game. With my proposed model, this stays fully optional for casual players, keeping the current game’s feel. The people who want combat however, have the additional benefit of being able to prepare for it longer if they want an easier, slower experience, activating the ritual as soon as hint pops up about them being able to for the ‘normal’ or ‘intended’ experience and difficulty, or, if they are on an n’th playthrough, speedrun the requirements to start it faster, and fight with a less developed colony. Essentially, the difficulty regulates itself, the premise is interesting and expandable, and the lore fits. You might have to overwrite what you already got, but its not a lot, so this is the perfect time for a change. I really want to see where you take this game. Also, I’m very sorry for the rambling. I guess the more feedback the better, but i still think i could have said this shorter, and less confusing. I’m waiting for the next update!

I appreciate the long post, thank you for playing! 

It's a challenge to have the little guys be mysterious and intriguing, and also give the player enough information to be satisfied, and want to keep playing. I'll keep working on it. There is a way to get renewable clay(in a sense) and food, but no renewable wood currently, as I want to restrict the amount of un-diggable 'impassable' terrain that is created without the player's input.

I'm glad you like the sculptures, next update should have some changes to them you may enjoy.

'Combat' in suggestions was not necessarily something I *want* to add, just a suggestion which I'm considering. I also want the game to remain pretty chill, so any implementation of combat would probably more feel like 'conflict', or a tension between predators/prey, rather than a strategic problem for the player.

The game is very cute but I really struggled to understand what the stuff I'm seeing on screen are supposed to be. Not explaining what they do, I understand that that's a part of the game's mystery but it'd be nice if I could click on one of the squares and see "Storage" (I assume that's what those are?)

Sorry I'm only just replying to this (itch hides some posts for some reason). In the recent update I added a magnifying glass which identifies hovered tiles/teno/items. Thanks for playing o7

Add iOS control support please. Since this is a web browser version I’m able to run it and play it but I can’t give them any materials.

Mobile compatibility is on the list. Thanks for giving it a try!

Ther are to many bone and to less use for them

There are indeed too many bone, I'm working on more uses for them. Thanks for sharing the screenshot

the game is good i like it, it's a bit limited but for a super early aces is good, i suggest adding some landscape elements that you can unlock, expanding the colony,

like lakes or geysers or something like that, an also make the tutorial better and add item description. keep up the good work. 

Thanks! What specifically about the tutorial would you want improved?

there are things like the seeds or the coal that i didn't understand what they did (i didn't play for long so i migth just not have seen it) 

Super fun, great visuals. Would be great if you added a way to add multiple materials at once, like a shift-left click to keep placing. It would help a lot with bigger colonies that have no way of getting clay

I agree, I'll add it to the list. Thanks for playing!

I just updated the game and added a feature like you suggested. Thanks for playing!

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I wish that the observations would give why they do said action after serval times.

(+1)

that would be nice, maybe modular, so like after 10 times doing the thing, you get the description, 20 times, you get the reason why, etc.

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I like this, I'll think about it, thanks